[{"data":1,"prerenderedAt":5},["ShallowReactive",2],{"readme:a35hie\u002FTM1637CharsWords":3},{"html":4},"\u003Ch1>TM1637CharsWords Arduino Library\u003C\u002Fh1>\n\u003Cp>The TM1637CharsWords library provides utility functions and constants for displaying characters, words, numbers, and custom loader sequences on a 4-digit 7-segment display using the TM1637Display library. It simplifies the process of displaying predefined characters and sequences such as strings, digits, and animated loaders.\u003C\u002Fp>\n\u003Cp>This library is also available on the PlatformIO Registry at: \u003Ca href=\"https:\u002F\u002Fregistry.platformio.org\u002Flibraries\u002Fasboy2035\u002FTM1637CharsWords\" target=\"_blank\" rel=\"noopener noreferrer\">https:\u002F\u002Fregistry.platformio.org\u002Flibraries\u002Fasboy2035\u002FTM1637CharsWords\u003C\u002Fa>.\u003C\u002Fp>\n\u003Ch3>Key Features\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>\u003Cstrong>Character Display\u003C\u002Fstrong>: Display individual letters and digits on a 4-digit 7-segment display.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Predefined Words\u003C\u002Fstrong>: Predefined character arrays for commonly used words such as “hello”, “done”, and “goodbye.”\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Loader Animation\u003C\u002Fstrong>: Create a loading animation with a predefined sequence.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Custom Delays\u003C\u002Fstrong>: Control the timing between items in an array or animation with configurable delays.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Chr>\n\u003Ch2>Functions\u003C\u002Fh2>\n\u003Cpre>\u003Ccode class=\"language-c++\">void delaySeconds(int seconds) \u002F\u002F Delays the program execution for a specified number of seconds.\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cpre>\u003Ccode class=\"language-c++\">void displayArray(TM1637Display display, byte array[], int arrayLength, int itemDelay = 1) \u002F\u002F Displays a sequence of characters (from the array[]) on the 4-digit display, with a delay between each item.\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cpre>\u003Ccode class=\"language-c++\">void displayLoader(TM1637Display display, unsigned int position) \u002F\u002F Displays a loader animation at a specific position on the 7-segment display.\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cpre>\u003Ccode class=\"language-c++\">void playLoaderSequence(TM1637Display display, unsigned int position, unsigned int times) \u002F\u002F Plays the loader animation sequence a specified number of times at the given position.\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cpre>\u003Ccode class=\"language-c++\">void displayAlphabet(TM1637Display display, int letterDelay = 1) \u002F\u002F Displays the entire alphabet on the 7-segment display, one letter at a time.\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Chr>\n\u003Ch2>Constants &amp; Predefined Values\u003C\u002Fh2>\n\u003Cul>\n\u003Cli>\u003Ch4>Numbers\u003C\u002Fh4>\n\u003Cp>  Available digits for display: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9\u003C\u002Fp>\n\u003C\u002Fli>\n\u003Cli>\u003Ch4>Letters\u003C\u002Fh4>\n\u003Cp>  Available letters for display: A, b, C, d, E, F, G, H, I, J, L, n, O, P, q, r, S, t, U, Y, X, Z\u003C\u002Fp>\n\u003C\u002Fli>\n\u003Cli>\u003Ch4>Predefined Words\u003C\u002Fh4>\n\u003Cp>  Available predefined words: helo, good, stop, hold, exit1, done, nope, all_on\u003C\u002Fp>\n\u003C\u002Fli>\n\u003Cli>\u003Ch4>Loader Positions\u003C\u002Fh4>\n\u003Cp>  These constants define the positions for the loader animation:\u003C\u002Fp>\n\u003Cpre>\u003Ccode class=\"language-c++\">const byte L1 = SEG_A;\nconst byte L2 = SEG_B;\nconst byte L3 = SEG_C;\nconst byte L4 = SEG_D;\nconst byte L5 = SEG_E;\nconst byte L6 = SEG_F;\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003C\u002Fli>\n\u003C\u002Ful>\n",1787323194350]